使用2640的片子,
首先我开启了矩阵键盘读回行相应IO口的中断:
PIN_setConfig(hKeyPins, PIN_BM_IRQ, Board_KEY_ROW0 | PIN_IRQ_BOTHEDGES);PIN_setConfig(hKeyPins, PIN_BM_IRQ, Board_KEY_ROW1 | PIN_IRQ_BOTHEDGES);PIN_setConfig(hKeyPins, PIN_BM_IRQ, Board_KEY_ROW2 | PIN_IRQ_BOTHEDGES);PIN_setConfig(hKeyPins, PIN_BM_IRQ, Board_KEY_ROW3 | PIN_IRQ_BOTHEDGES);
然后,在Board_key.c中的中断处理函数:Board_keyCallback中添加获取健值的代码,使用单列拉高的方式,
COL0{PIN_setOutputValue(hKeyPins, Board_KEY_COL1, 1);PIN_setOutputValue(hKeyPins, Board_KEY_COL2, 1);PIN_setOutputValue(hKeyPins, Board_KEY_COL0, 0);//拉低0列;PAW_Delay_ms(25);if(PIN_getInputValue(Board_KEY_ROW1) == 0){keysPressed |= KEY_UP;}if(PIN_getInputValue(Board_KEY_ROW2) == 0){keysPressed |= KEY_LEFT;}if(PIN_getInputValue(Board_KEY_ROW3) == 0){keysPressed |= KEY_DOWN;}} //COL1{PIN_setOutputValue(hKeyPins, Board_KEY_COL0, 1);PIN_setOutputValue(hKeyPins, Board_KEY_COL2, 1);PIN_setOutputValue(hKeyPins, Board_KEY_COL1, 0);//拉低0列;PAW_Delay_ms(25);if(PIN_getInputValue(Board_KEY_ROW2) == 0){keysPressed |= KEY_SELECT;}if(PIN_getInputValue(Board_KEY_ROW3) == 0){keysPressed |= KEY_RIGHT;}} //COL2{PIN_setOutputValue(hKeyPins, Board_KEY_COL0, 1);PIN_setOutputValue(hKeyPins, Board_KEY_COL1, 1);PIN_setOutputValue(hKeyPins, Board_KEY_COL2, 0);PAW_Delay_ms(25);if(PIN_getInputValue(Board_KEY_ROW1) == 0){keysPressed |= KEY_MUTE;}if(PIN_getInputValue(Board_KEY_ROW2) == 0){keysPressed |= KEY_VOLUME_UP;}if(PIN_getInputValue(Board_KEY_ROW3) == 0){keysPressed |= KEY_VOLUME_DOWN;}
但是 并没有成功。
请问2640的按键中断处理函数中是否能添加引脚处理?
Viki Shi:
可以,按键本身就是中断输入判断
fangchang he:
回复 Viki Shi:
hi,
我在Board_keyCallback;函数中开启了一个SWI定时器:Util_constructClock(&keyReadClock, Board_keyReadHandler,100, 0, false, 0);
static void Board_keyCallback(PIN_Handle hPin, PIN_Id pinId) {keysPressed = 0;Util_startClock(&keyReadClock);if(value == 0x01)keysPressed |= KEY_UP;if(value == 0x02)keysPressed |= KEY_LEFT;if(value == 0x03)keysPressed |= KEY_DOWN;if(value == 0x12)keysPressed |= KEY_SELECT;if(value == 0x13)keysPressed |= KEY_RIGHT;if(value == 0x21)keysPressed |= KEY_DOWN;if(value == 0x22)keysPressed |= KEY_RIGHT;if(value == 0x23)keysPressed |= KEY_DOWN;Util_startClock(&keyChangeClock); }之后在Board_keyReadHandler;函数中使用轮询的方式读取矩阵键值:
static void Board_keyReadHandler(UArg a0) {value = keyread(); }现在问题是,只有第一次能发送健值;而之后都不会进入中断处理函数static void Board_keyCallback(PIN_Handle hPin, PIN_Id pinId)了,
请问是什么原因呢?