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TM4C1294NCPDT 当 UART3使用DMA发送,打开DMA发送完成中断,发送完成一直进中断

代码如下,怎样清除,可以使他发送完成后只进一次中断。

void InitUART3Transfer(void)
{
uint_fast16_t ui16Idx;

//
// Fill the TX buffer with a simple data pattern.
//
for(ui16Idx = 0; ui16Idx < UART_TXBUF_SIZE; ui16Idx++)
{
g_ui8TxBuf[ui16Idx] = ui16Idx;
}
//
// Enable the GPIO Peripheral used by the UART.
//
ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOA);
//
// Enable the UART peripheral, and configure it to operate even if the CPU
// is in sleep.
//
ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UART3);
ROM_SysCtlPeripheralSleepEnable(SYSCTL_PERIPH_UART3);
//
// Configure GPIO Pins for UART mode.
//
ROM_GPIOPinConfigure(GPIO_PA4_U3RX);
ROM_GPIOPinConfigure(GPIO_PA5_U3TX);
ROM_GPIOPinTypeUART(GPIO_PORTA_BASE, GPIO_PIN_4 | GPIO_PIN_5); //
// Configure the UART communication parameters.
//
ROM_UARTConfigSetExpClk(UART3_BASE, g_ui32SysClock, 115200,
UART_CONFIG_WLEN_8 | UART_CONFIG_STOP_ONE |
UART_CONFIG_PAR_NONE);

//
// Set both the TX and RX trigger thresholds to 4. This will be used by
// the uDMA controller to signal when more data should be transferred. The
// uDMA TX and RX channels will be configured so that it can transfer 4
// bytes in a burst when the UART is ready to transfer more data.
//
ROM_UARTFIFOLevelSet(UART3_BASE, UART_FIFO_TX4_8, UART_FIFO_RX4_8);

//
// Enable the UART for operation, and enable the uDMA interface for both TX
// and RX channels.
//
ROM_UARTEnable(UART3_BASE);
ROM_UARTDMAEnable(UART3_BASE, UART_DMA_RX | UART_DMA_TX);
ROM_uDMAChannelAssign(UDMA_CH16_UART3RX);
ROM_uDMAChannelAssign(UDMA_CH17_UART3TX);

//
// Put the attributes in a known state for the uDMA UART3RX channel. These
// should already be disabled by default.
//
ROM_uDMAChannelAttributeDisable(UDMA_SEC_CHANNEL_UART3RX,
UDMA_ATTR_ALTSELECT | UDMA_ATTR_USEBURST |
UDMA_ATTR_HIGH_PRIORITY |
UDMA_ATTR_REQMASK);

//
// Configure the control parameters for the primary control structure for
// the UART RX channel. The primary contol structure is used for the "A"
// part of the ping-pong receive. The transfer data size is 8 bits, the
// source address does not increment since it will be reading from a
// register. The destination address increment is byte 8-bit bytes. The
// arbitration size is set to 4 to match the RX FIFO trigger threshold.
// The uDMA controller will use a 4 byte burst transfer if possible. This
// will be somewhat more effecient that single byte transfers.
//
ROM_uDMAChannelControlSet(UDMA_SEC_CHANNEL_UART3RX | UDMA_PRI_SELECT,
UDMA_SIZE_8 | UDMA_SRC_INC_NONE | UDMA_DST_INC_8 |
UDMA_ARB_4);

//
// Configure the control parameters for the alternate control structure for
// the UART RX channel. The alternate contol structure is used for the "B"
// part of the ping-pong receive. The configuration is identical to the
// primary/A control structure.
//
ROM_uDMAChannelControlSet(UDMA_SEC_CHANNEL_UART3RX | UDMA_ALT_SELECT,
UDMA_SIZE_8 | UDMA_SRC_INC_NONE | UDMA_DST_INC_8 |
UDMA_ARB_4);

//
// Set up the transfer parameters for the UART RX primary control
// structure. The mode is set to ping-pong, the transfer source is the
// UART data register, and the destination is the receive "A" buffer. The
// transfer size is set to match the size of the buffer.
//
ROM_uDMAChannelTransferSet(UDMA_SEC_CHANNEL_UART3RX | UDMA_PRI_SELECT,
UDMA_MODE_PINGPONG,
(void *)(UART3_BASE + UART_O_DR),
g_ui8RxBufA, sizeof(g_ui8RxBufA));

//
// Set up the transfer parameters for the UART RX alternate control
// structure. The mode is set to ping-pong, the transfer source is the
// UART data register, and the destination is the receive "B" buffer. The
// transfer size is set to match the size of the buffer.
//
ROM_uDMAChannelTransferSet(UDMA_SEC_CHANNEL_UART3RX | UDMA_ALT_SELECT,
UDMA_MODE_PINGPONG,
(void *)(UART3_BASE + UART_O_DR),
g_ui8RxBufB, sizeof(g_ui8RxBufB));

//
// Put the attributes in a known state for the uDMA UART1TX channel. These
// should already be disabled by default.
//
ROM_uDMAChannelAttributeDisable(UDMA_SEC_CHANNEL_UART3TX,
UDMA_ATTR_ALTSELECT |
UDMA_ATTR_HIGH_PRIORITY |
UDMA_ATTR_USEBURST |
UDMA_ATTR_REQMASK);

//
// Set the USEBURST attribute for the uDMA UART TX channel. This will
// force the controller to always use a burst when transferring data from
// the TX buffer to the UART. This is somewhat more effecient bus usage
// than the default which allows single or burst transfers.
//
// ROM_uDMAChannelAttributeEnable(UDMA_SEC_CHANNEL_UART3TX, UDMA_ATTR_USEBURST);

//
// Configure the control parameters for the UART TX. The uDMA UART TX
// channel is used to transfer a block of data from a buffer to the UART.
// The data size is 8 bits. The source address increment is 8-bit bytes
// since the data is coming from a buffer. The destination increment is
// none since the data is to be written to the UART data register. The
// arbitration size is set to 4, which matches the UART TX FIFO trigger
// threshold.
//
ROM_uDMAChannelControlSet(UDMA_SEC_CHANNEL_UART3TX | UDMA_PRI_SELECT,
UDMA_SIZE_8 | UDMA_SRC_INC_8 |
UDMA_DST_INC_NONE |
UDMA_ARB_4);

//
// Set up the transfer parameters for the uDMA UART TX channel. This will
// configure the transfer source and destination and the transfer size.
// Basic mode is used because the peripheral is making the uDMA transfer
// request. The source is the TX buffer and the destination is the UART
// data register.
//
ROM_uDMAChannelTransferSet(UDMA_SEC_CHANNEL_UART3TX | UDMA_PRI_SELECT,
UDMA_MODE_BASIC, g_ui8TxBuf,
(void *)(UART3_BASE + UART_O_DR),
sizeof(g_ui8TxBuf));

//
// Now both the uDMA UART TX and RX channels are primed to start a
// transfer. As soon as the channels are enabled, the peripheral will
// issue a transfer request and the data transfers will begin.
//
ROM_uDMAChannelEnable(UDMA_SEC_CHANNEL_UART3RX);
ROM_uDMAChannelEnable(UDMA_SEC_CHANNEL_UART3TX);

//
// Enable the UART DMA TX/RX interrupts.
//
ROM_UARTIntEnable(UART3_BASE, UART_INT_DMARX | UART_INT_DMATX );//UART_INT_DMATX

//
// Enable the UART peripheral interrupts.
//
ROM_IntEnable(INT_UART3);
}

void UART3IntHandler(void)
{
uint32_t ui32Status;
uint32_t ui32Mode;

//
// Read the interrupt status of the UART.
//
ui32Status = ROM_UARTIntStatus(UART3_BASE, 1);

//
// Clear any pending status, even though there should be none since no UART
// interrupts were enabled. If UART error interrupts were enabled, then
// those interrupts could occur here and should be handled. Since uDMA is
// used for both the RX and TX, then neither of those interrupts should be
// enabled.
//
ROM_UARTIntClear(UART3_BASE, ui32Status);

//
// Check the DMA control table to see if the ping-pong "A" transfer is
// complete. The "A" transfer uses receive buffer "A", and the primary
// control structure.
//
ui32Mode = ROM_uDMAChannelModeGet(UDMA_SEC_CHANNEL_UART3RX | UDMA_PRI_SELECT);

//
// If the primary control structure indicates stop, that means the "A"
// receive buffer is done. The uDMA controller should still be receiving
// data into the "B" buffer.
//
if(ui32Mode == UDMA_MODE_STOP)
{
//
// Increment a counter to indicate data was received into buffer A. In
// a real application this would be used to signal the main thread that
// data was received so the main thread can process the data.
//
g_ui32RxBufACount++;

//
// Set up the next transfer for the "A" buffer, using the primary
// control structure. When the ongoing receive into the "B" buffer is
// done, the uDMA controller will switch back to this one. This
// example re-uses buffer A, but a more sophisticated application could
// use a rotating set of buffers to increase the amount of time that
// the main thread has to process the data in the buffer before it is
// reused.
//
ROM_uDMAChannelTransferSet(UDMA_SEC_CHANNEL_UART3RX | UDMA_PRI_SELECT,
UDMA_MODE_PINGPONG,
(void *)(UART3_BASE + UART_O_DR),
g_ui8RxBufA, sizeof(g_ui8RxBufA));
}

//
// Check the DMA control table to see if the ping-pong "B" transfer is
// complete. The "B" transfer uses receive buffer "B", and the alternate
// control structure.
//
ui32Mode = ROM_uDMAChannelModeGet(UDMA_SEC_CHANNEL_UART3RX | UDMA_ALT_SELECT);

//
// If the alternate control structure indicates stop, that means the "B"
// receive buffer is done. The uDMA controller should still be receiving
// data into the "A" buffer.
//
if(ui32Mode == UDMA_MODE_STOP)
{
//
// Increment a counter to indicate data was received into buffer A. In
// a real application this would be used to signal the main thread that
// data was received so the main thread can process the data.
//
g_ui32RxBufBCount++;

//
// Set up the next transfer for the "B" buffer, using the alternate
// control structure. When the ongoing receive into the "A" buffer is
// done, the uDMA controller will switch back to this one. This
// example re-uses buffer B, but a more sophisticated application could
// use a rotating set of buffers to increase the amount of time that
// the main thread has to process the data in the buffer before it is
// reused.
//
ROM_uDMAChannelTransferSet(UDMA_SEC_CHANNEL_UART3RX | UDMA_ALT_SELECT,
UDMA_MODE_PINGPONG,
(void *)(UART3_BASE + UART_O_DR),
g_ui8RxBufB, sizeof(g_ui8RxBufB));
}
//
// If the UART1 DMA TX channel is disabled, that means the TX DMA transfer
// is done.
//
ui32Mode = ROM_uDMAIntStatus();
if(ui32Mode & (1 << UDMA_SEC_CHANNEL_UART3TX))
{
ROM_uDMAIntClear(1 << UDMA_SEC_CHANNEL_UART3TX);
}
}

xyz549040622:

你把清除中断放在中断最后试试。检查是否在中断中再次进行DMA发送了呢?减少判断验证下就知道了,另外,代码最好以代码方式贴上,直接复制看的太累了。

user5183336:

回复 xyz549040622:

感谢你的回复。中断清除放在最后是一样的,还是会一直进入中断。原本怀疑是DMA中断引起的,清除后依旧。应该是DMA允许发送引起的。我就是想用软启动发送。您可以用TM4C系列做个实验,谢谢!

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